Designing digital experiences, interfaces and systems for enterprises and startups.

Designing digital experiences, interfaces and systems for enterprises and startups.

It’s a privilege to be a designer in today’s world and a greater gift still to be able to work with the folks I have.

I’m new-ish to Mercury working on tax compliance and ——🤐—— products you’ll see soon!

Previous teams include:
Modern Treasury
Moov
Upperstudy
Abstract
Wake

Some of the design team at Mercury through Max Hurd’s(?) disposable
Photo: boat captain (?)


Dream team for real. I’m a part of Alex Bond’s team and working on tax compliance and some secrets 🤐. When I first joined I had the joy of partnering with Luisa Ilvento before they started grad school at RISD, a real one and a real friend.

Mercury

Role: Sr Product Designer
Year: Mar 25 - Now


Modern Treasury

Role: Staff Product Designer
Year: Jan 22 - Mar 25
Design Team: 2 -> 7 -> 1

Looking back, Modern Treasury really is a story of what could have been. When you have the right people, product, funding and timing, how couldn’t it work out?

During my time at modern treasury I really saw the full start up run. Funding, hiring, Launches, freezes, layoffs, and products winding down. The experience was invaluable and personal seeing the cause and effect of team decisions first hand.

Implemented high density and responsive designs based on customer interviews.

Launched a new line of business for us by bringing end to end reconciliation workflows into modern treasury. Iterated further bringing in ai features and suggestions to streamline financial workflows. The vision depicted was never fully achieved during my time there.

  • Lead design across web app, design system (MINT), and internal teams ensuring alignment of goals and customer needs.

  • Worked with engineering to integrate AI and new technology into our fintech platform to improve workflows.

  • Partnered in developing product roadmaps and strategic direction for clear, actionable plans across teams.

  • Produced consistent high-fidelity experience and interface designs at scale, supporting many teams and projects.

  • Designed and launched new enterprise ready products across Payments, Ledgers, Reconciliation, and more which drove significant business growth. (4x ARR)

  • Prepared and presented demos of future feature work for high-leverage customer engagements, enhancing customer relationships and securing business opportunities.

Payment management and tracking optimizing for high density workflows and smaller viewports.


It was a privilege to work with the team at Moov early on. I joined the team as their first design hire, right as we closed our Series A.

We had just raised a significant round, we only had some marketing materials in Figma, and while our goals were ambitious, the path forward was not as clear.

Before leaving Moov, our team had grown from 16 to 60 with a small but productive design team of 3.

Our work had its challenges bringing a product concept to market and then transitioning to iterating on a product with customers. A huge transition for any team and one I feel we bridged well.

Moov

Role: Staff Product Designer
Year: Dec 20 - Jan 22

  • Setting the foundation for visual and experience design
    The inherited work when joining Moov was mixed across some marketing materials in Illustrator and Figma. It was a great opportunity to be trusted with the direction of a new product. Establishing both excellent experience design as well as a distinct interface style was a really rewarding challenge.

  • To move as quickly and efficiently as possible, we needed to not only establish a type, color, and component system; but also align with engineering on it. Having a basic system to build from helped myself, and later the team, focus on product thinking rather than interface styling. Called it "Cargo" because it's for shipping. Pretty good huh?

  • Starting with assumptions, making goals, changing course, receiving new information, changing goals, changing course, changing resources, and ultimately releasing our Dashboard application.

    Designing at Moov was engaging because I was able to push my skills to handle a complex early stage product while executing in a way my team and I were proud of.

  • Couldn't get any luckier! Hired on two additional team members. These folks are great designers and great humans. Makes me wish we worked in an office just so we'd get to hang IRL more.


Upperstudy is a mentorship focused design studio that mentors early carer designers while pairing them with early-stage startups.

I was introduced to the founders of Otto through Upperstudy. They were bringing experience from previous successful consumer fintech ventures and a goal of launching something where they felt a gap in the market still existed.

At the time, Otto had no branding, interface, or design system so we were able to start fresh together.

Max and Andy brought educated opinions on branding and UX along with strong technical and product knowledge with them and were a pleasure to partner with. I’m grateful to have had the opportunity to work with Otto at such an early stage.

Upperstudy

Role: Staff Product Designer
Year: Jun 20 - Nov 20

  • Through a series of explorations, zoom meetings and reviews I was able to work with Otto to develop a foundational set of brand guidelines that would enable us to more quickly make decisions later on. Initially we workshopped in Notion and completed a questionnaire of likes and dislikes together to create rails for visual explorations.

  • Thanks to our conversations around visual identity and our freshly established product guidelines, I was able to get to work building out Otto’s initial user flows, design system, and onboarding.

    While early, building out a set of components allowed me to adapt to feedback and implement changes across the onboarding flow quickly. This was especially valuable as we were moving from medium to high fidelity designs.

  • Over a short time we were able to deliver a really wide scope of work and solidify the key product experiences for Otto’s upcoming launch. Since working on this project I've come a long way with interface design but the experience design still feels strong.


Abstract

Role:
Sr Design Advocate -> Brand Design
Year: Jan 18 - Mar 20
Design Team: 2 -> 7 -> 1

I joined the team at Abstract at about 15 folks, a small and talented team featuring Tim Van Damme, Tom Moor, Heather Phillips, and Coley Logan to name a few of my favorite people. Being a part of a team like this and going through some rapid growth ($0 to +10m in ARR, 20 to 140 employees) provided some amazing opportunities. I was first Abstract’s Designer Advocate (Before Figma had one ;).

The idea was; get a designer to be the voice of our customers and work with the product team to develop our offering, produce marketing and thought-leadership materials, and to consult with the most progressive (and not so progressive) design teams on how to effectively scale their product and design systems work.

I traveled extensively in the U.S. and abroad and was fortunate to consult with thousands of teams building design workflows, governance, and systems with companies like Spotify, Salesforce, Microsoft, and more.

After some years I was fortunate to make a transition to Abstract's Brand team. Shout out to Daina Lightfoot for the mentorship and Heather Phillips for making it possible.

Although I had worked as an extension of the design team for a number of years, this was my first experience as a member of the team. I was fortunate to work on a number customer facing projects. Of these, I’m most proud of taking over design of Abstract’s monthly newsletter The Commit. The work we did to template and improve on our production process led to increased good things across ‘the board’.