1. Setting the foundation for visual and experience design
The inherited work when joining Moov was mixed across some marketing materials in Illustrator and Figma. It was a great opportunity to be trusted with the direction of a new product. Establishing both excellent experience design as well as a distinct interface style was a really rewarding challenge.
2. Establishing an early UI System (Cargo)
To move as quickly and efficiently as possible, we needed to not only establish a type, color, and component system; but also align with engineering on it. Having a basic system to build from helped myself, and later the team, focus on product thinking rather than interface styling. Called it "Cargo" because it's for shipping. Pretty good huh?
3. MVP and real customers
Starting with assumptions, making goals, changing course, receiving new information, changing goals, changing course, changing resources, and ultimately releasing our Dashboard application.
Designing at Moov was interesting to me because I was able to push my skills to handle a complex early stage product while executing in a way my team and I were proud of.
4. Webb & Morgan joining the party
Couldn't get any luckier! These folks are great designers and great humans. Makes me wish we worked in an office just so we'd get to hang IRL more. I never met my colleagues IRL in the 14 months I was there 🥲